Villainous Vixens: Rebutting the “mad maidens” principle

(See WoW Insider’s “Open Letter to Jaina Proudmoore” for backstory. Be warned of 5.4 spoilers!)

If it comes as a surprise to anyone that I love ladies behaving badly in Warcraft (and other storytelling mediums), then I invite you to take a gander at my two Blizzard Story contest entries, where I think about Blood Queen Lana’thel and Leyara’s histories, respectively.

It’s hard being Alliance for all your WoW-playing career and having a fascination with villainy, because they tend to either be a part of the Horde (Sylvanas) or quest/dungeon/raid bosses (Keristrasza, Leyara, BQL, ad nauseum).  The Blizzard Story contest is, at the moment, defunct, but I had been planning exploring a Sylvanas story after reading Dave Kosak’s short story, Edge of Night, because I did find it very interesting that she wasn’t present at Arthas’ death.

A lot of this is born out of my frustration that women in Warcraft tend to be pushed to their limits by the storylines, and then callously abandoned to their fate (often death, at the hands of us “heroes”) when they’re deemed irredeemable. Keristrasza was captured, abused and forced to be Malygos’ consort after she murdered his previous one, and you have to kill her in the Nexus, an act which the wiki entry for her states “a sad, but necessary end.”

so much dragon rape in this game!

so much dragon rape in this game!

Lana’thel is forced into service for the Lich King when she faced him at Northrend, armed with her former friend’s blade Quel’delar, which she was overwhelmed by Frostmourne, and forced to serve him. (Sensing a theme?) Leyara’s grief and anger at the Horde, and her father-in-law’s madness leads her to ally with the minions of Ragnaros because she doesn’t feel she has anything left to live for (and she doesn’t even make it into the dungeons, you kill her during a quest chain.)

This female madness issue didn’t start with Wrath, nor end in Cata.  In Pandaria, where strong emotions are made physically manifest in the Sha, both Suna Silentstrike and Liu Flameheart become infested with Sha, and the players are forced to kill them. It would not be so very telling if not for the fact that Tarah Zhu, leader of the Shado-Pan, is similarly affected, but in the dungeon where you encounter him, all the player needs to do is drive the Sha out of his body, and defeat it.

If that’s the case, why did Suna and Liu have to die? Their grief and doubt – at the loss of a beloved husband, the fear of failing your god – are perfectly reasonable within the context of their stories, which were created by the writers and quest developers. Why do the women of Warcraft only get one chance at redemption, and then only through death?

What’s even more fascinating is that this is a narrative that’s not just played out in the game and supplemental materials, but also in the fan base. Jaina factors into this because like Suna and Leyara, she’s lost loved ones, people she was a leader to. Her story has always been one of courage and of loss.  SPOILERS for 5.4 to follow the cut:

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Diablo 3 on Sony’s new PS4

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I get it, I do. You worked really hard on Diablo 3, and you want people to enjoy it.  If I was still using my old computer, I might even open D3 every now and then, because I find grinding relaxing.  And even think this is a stupid decision.  Sorry, Blizzard. Diablo 1 & 2 got me into computer gaming in the first place because it was so accessible. People who weren’t interested in the game before likely aren’t going to be picking it up now that it’s on an expensive new console.

Unless maybe it’s a prequel where you play Leah doing cool Adventure Things.

ralph

Probably not, though.